How to run? 🔧
- Use a supported device (e.g. Oculus Quest)
- Enable the experimental feature in the browser (Oculus Browser 11)
- Visit chrome://flags/
- Enable WebXR experiences with joints tracking (#webxr-hands)
- Enable "Auto Enable Hands or Controllers" (Quest Settings (Gear Icon) -> Device -> Hands and Controllers)
- Open an example from below
- Enter the VR experience
- If you have WebXR experiences with hands tracking (#webxr-hands-tracking) enabled, you can start the VR experience with your hands
- If you have WebXR experiences with hands tracking (#webxr-hands-tracking) disabled, use your controllers (not your hand) to enter the VR experience after that put the controllers down
- Enjoy ☺️
A-Frame Integration
- A-Frame framework integration
- slider interaction
- toggle interaction
Open Example
Show Video
A-Frame Hand Mesh
- skinned mesh hand model
- ui slider elements to change color
- ui toggle to change wireframe mode
Open Example
Show Video
A-Frame Networked Hand Tracking
- multi user room
- synchronize hands over the network
Open Example
3D Drawing
- draw in the air by pinching with you right hand
- tap on your left arm to change the color
Open Example
Show Video